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3D Modeling Tutorial #41 - Normal Maps Part 4

Dodano: 2014-05-10

Wyświetleń: 10062

Czas trwania: 19:57

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Opis materiału 3D Modeling Tutorial #41 - Normal Maps Part 4

                  3D Modeling Tutorial #41 - Normal Maps Part 4

In this video I'll give you information on baking good normal maps and begin creating a low-polygon game resolution mesh for a canister asset.

Canister Project File # 1:

Please remember to leave your comments and if you really need something answered send me an email at [email protected]ook.com. Also, giving me a thumbs up and subscribing shows you find my videos helpful. Thanks.                


Sakina Masalec
You are the most mindful tutor in the world! Thank you very much.
Michael Morrow
Hello Arrimus, Thanks to your Tutorials I have a good understanding of normal maps. I however have one issue that i have not seen covered. When baking the normal maps how do i tell 3dsmax that i want the normals to be for opengl and not direct x. I know i can open the map in photoshop and invert the channel, however the result is not very good. If i could just tell max to flip the channels on bake that would be awesome :).. Thanks for your time.
Alex Yakovlev
Nice stuff. Where you get ideas for your models?
Mohamed Salah Bchir
I'll go ahead and give this a like <3
#2016 begin
keep on friendsthank you
Michael Schmitz
Yup. Thank you, sir. Very helpful stuff!
Jake Wilson
great stuff